The Flow
- The teacher creates a class league and gives each student a code.
- Students access the site with their code, choose a formation and select five players within their ten-star budget.
- Students also select a club to support. Their wins earn bonus points.
- Whenever the teacher decides, a matchday is played. Four matches are simulated and players earn points for goals, assists, clean sheets and cards.
- The league table updates after every matchday. Top of the table at the end of the season wins.
The simple version
- Students pick players and support a club.
- Simulated matches generate football points.
- Teachers can add classroom points.
- Both feed into the same league table.
Teachers don't need to manage the football side. They choose when to run a matchday and when to award points to students. Class League handles the results, tables and fixtures.
Points from Players
Anything players do in a simulated matchday turns into points.
| What happens | Points |
|---|---|
| Plays in the matchday | +2 |
| Scores a goal | +6 |
| Assists a goal | +3 |
| Clean sheet (goalkeeper or defender) | +4 |
| Clean sheet (midfielder) | +2 |
| Yellow card | -2 |
| Red card | -4 |
A clean sheet is when your player's club lets in zero goals.
(Strikers don't get
clean-sheet
points.)
Points from Teams
Students pick one club to support when they build their team. Every time that team wins a match, the student earns bonus points.
Each team has a rival. Beating them is worth even more.
| What happens | Points |
|---|---|
| Your club wins a match | +3 |
| Your club beats their rival | +5 |
Points from the Teacher
On top of everything happening on the pitch, the teacher can award manager points for things students do in the classroom or beyond. These add to the team total, the same as a goal or a clean sheet.
As manager, each student plays a vital role in the success or otherwise of their team.
Effort, homework, kindness, you decide what earns points. Each award is between -3 and +3 points, given or deducted at any point in the season.
It reaches beyond your own lesson too. If a colleague mentions a student helped at lunchtime or you hear about a good deed outside school, you can reward it just the same.
You can add a short note to any award, too, handy for your own records or to mention at parents' evening.
Where are manager points displayed?
On the dashboard, manager points sit in their own column
next to the players' total.
The Top Managers tab ranks the class by manager points alone, so
you
can see who's earned the most individual points.
Squad tips
- Defence pays. Clean sheets reward goalkeepers and defenders heavily. A cheap defender on a tough team can quietly out-score a flashy attacker.
- Pick your club carefully. Supporting a successful club means more points.
- You're not locked in forever. You get three trades a season to spend whenever you like. Each trade replaces one player with another, so use them when your team needs a change.
- Your team carries over. When a new season starts, you keep the same team and get your three trades back.